Update! Well beginning of Dev log so.....


I've been learning OpenGL for over 6 years now, and programming has been a hobby all my life (I'm 50 yrs old, started before I was 9 years old)... long story short, I'm making a 2D Space Trader with 3D Voxel Worlds and Twitch Integration.  This game will be listed on Steam soon as a demo in early access.  Right now, I'm just working on the basics of the gameplay, I've already got the world built (2D Space and the individual 3D Voxel Block Worlds on the Planets).  I'm planning a lot of mechanics, so for example, the demo currently starts the player in a solar system.... that's not how the game will start when it's released.... there will be a quest, involving crafting and perhaps puzzle solving, just to get to the point of being able to "find" the nearest solar system.  It will also feature interactive, strategic gameplay with chat users (if you are a streamer, if not, don't worry, twitch integration is an optional bonus feature), a unique stock market based economy, beautiful graphics (mostly math based shader graphics, but I am using a few art assets), multiplayer (peer to peer as well as client server, yes, I said peer to peer), and built in support for modding the game.  Anyways, thanks for trying the demo, but it's more important that you share with me things that you would like to see in the game, mechanics that would make it more fun, so please contact me with any and all feedback, thanks!

Files

spacetraderdemo081323.zip 11 MB
Aug 13, 2023

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