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Ultimate Shader Playground v0.55 (Early Access)
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Devlog
Now FREE!
August 04, 2024
by
programmer_jeff
I'm looking for feedback of any kind, so it's 100% free...
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v0.55 Shader Compilation or Link Error Popup
December 02, 2023
by
programmer_jeff
1
I thought it would be helpful to show the shader errors in a popup that can hang out as long as you need it, so viola! there we go, added one to the tool...
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v0.5 Popup Copy Paste-able Built-In Variable List
November 24, 2023
by
programmer_jeff
1
I included a popup textbox (copy paste-able) to show all those pesky built-in variables, their data types, etc. for each stage of the shader pipeline... glitches in the OpenGL Graphics Driver not exce...
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v0.46 (GUI Polishing)
November 23, 2023
by
programmer_jeff
1
Functionally, this is the same program as 0.45, but there are checkboxes to display each of the shaders, plus two new GUI Window features, Max Window and Min Window, which will snap the window to max...
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v0.45 added noise Texture Sampler2D (theNoise)
November 19, 2023
by
programmer_jeff
1
I added noise as a texture sampler2D, so now uniforms that are currently sent in are as follows: uniform float theTime; // TIME (using glfwGetTime() function, sent in as a float) uniform sampler2D the...
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v0.4 parse Vertex Shader layout info gives code
November 17, 2023
by
programmer_jeff
1
Ok, so there's a new button at the bottom of the editor, "Parse Vertex Shader Layout", and it does just that, it parses the Vertex Shader Layout code as you have it in the shader, and outputs OpenGL V...
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Ultimate Shader Playground v0.3 (Early Access)
November 16, 2023
by
programmer_jeff
Ok, I added shader groups (known as configs) which are now save-able within the interface at the bottom. This early access update was just for extra functionality, and no polishing other than some bri...
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Ultimate Shader Playground v0.2 (Early Access)
November 14, 2023
by
programmer_jeff
I'm super excited to announce the three modes of operation for the Ultimate Shader Playground (currently v0.2), still in Early Access: Mode 1 - Geometry Shader Only Mode 2 - Tesselation Active Mode 3...
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Geometry Shader Editor
November 13, 2023
by
programmer_jeff
1
Well, the other day I was working on my pixel art generator, and decided to make a jump to full, real-time editor with as much of the shader graphics pipeline as possible. The first iteration is the V...
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