v0.45 added noise Texture Sampler2D (theNoise)


I added noise as a texture sampler2D, so now uniforms that are currently sent in are as follows:

uniform float theTime;      // TIME (using glfwGetTime() function, sent in as a float) 

uniform sampler2D theNoise;  // Noise as a texture sampler2D (1024x1024) generated using glm::perlin()

Files

shaderPlayground.zip 278 kB
Nov 19, 2023

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