v0.45 added noise Texture Sampler2D (theNoise)
I added noise as a texture sampler2D, so now uniforms that are currently sent in are as follows:
uniform float theTime; // TIME (using glfwGetTime() function, sent in as a float)
uniform sampler2D theNoise; // Noise as a texture sampler2D (1024x1024) generated using glm::perlin()
Files
shaderPlayground.zip 278 kB
Nov 19, 2023
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Ultimate Shader Playground v0.55 (Early Access)
Status | In development |
Category | Tool |
Author | programmer_jeff |
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- Ultimate Shader Playground v0.3 (Early Access)Nov 16, 2023
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